Spell Criticals and Fumbles

By Joe Mays and Chris Arnold

Circa 1984

Here is a suggested table of criticals and fumbles for use with the magic system included in Eternal Soldier. Feel free to use or modify it in any way you wish.

Spell Casting Criticals

01-12 Spell requires 1 less spell point than normal
13-22 Spell requires 2 less spell points than normal
23-30 Spell requires 3 less spell points than normal
31-36 Spell requires 4 less spell points than normal
37-40 Spell uses no spell points
41-42 Spell requires 4+1d6 less spell points and caster gains negatives
43-52 Caster gets +10% on next spell of the same focus
53-60 Caster gets +20% on next spell of the same focus
61-66 Caster gets +30% on next spell of the same focus
67-70 Caster gets +40% on next spell of the same focus
71-72 Caster gets +50% on next spell of the same focus
73-78 Spell attribute has double effect (roll attribute randomly)
79-81 Spell attribute has triple effect (roll attribute randomly)
82-83 Spell attribute has quadruple effect (roll attribute randomly)
84-88 Spell attribute has double effect (caster chooses attribute)
89-91 Spell attribute has triple effect (caster chooses attribute)
92-93 Spell attribute has quadruple effect (caster chooses attribute)
94-96 Spell attribute has double effect (all attributes)
97-98 Spell attribute has triple effect (all attributes)
99 Spell attribute has quadruple effect (all attributes)
00 Roll two more times on this table

Spell Casting Fumbles

01-10 Stutter for 1 segment before taking next action
11-16 Stutter for 2 segments before taking next action
17-21 Stutter for 3 segments before taking next action
22-25 Stutter for 4 segments before taking next action
26-28 Stutter for 5 segments before taking next action
29-38 Spell draws 1 extra spell point
39-46 Spell draws 2 extra spell points
47-52 Spell draws 3 extra spell points
53-56 Spell draws 4 extra spell points
57-59 Spell draws 4+1d6 extra spell points
60-61 Spell draws all of caster's spell points
62-63 Spell draws double spell points
64-65 Spell draws triple spell points
66-72 Kickback (caster makes agility roll vs. falling)
73-79 Head rush (caster makes will roll vs. falling unconscious for 1d100 minutes)
80-84 Spell points for this spell return at a rate of one point per 2 hours
85-89 Spell points for this spell return at a rate of one point per day
90-93 Spell points for this spell return at a rate of one point per week
94-95 Spell points for this spell return at a rate of one point per month
96 Spell points for this spell do not return (seek professional help).
97-99 Spell has reverse effect
00 Caster's brains boil and stew in their own juices (will roll vs. death. Coma for 1-10 days if successful).