Gain Divinity Points for... | Lose Divinity Points for... |
Taking loot, land, women | Backing down from a fight |
Killing dragons and other bloody great huge monsters | |
Killing enemies in combat, 1dp per enemy killed by the priest in a fight | |
Fighting heroic battles | |
Getting vengeance against blood foes | |
Fulfilling adventurous quests |
Prayer Name | Difficulty | Description | Divinity Point Cost |
Find Way | -10 | Divine precise compass directions to any place known to the priest | 2dp |
Battle Lust | -10 | Prayer recipient's strength is increased, needn't make will rolls to stay conscious, will never opt to dodge, parry or flee, will fight until foes are vanquished or prayer wears off after 300 segments | 2dp +1dp per strength point increase |
Bless Ships | -20 | Reduce any damage effect die roll on the ship by 1 | 5dp |
Heal Battle Wounds | -30 | Heals points of damage taken in combat | 2dp |
Frost Blade | -30 | Bathes a weapon in ice, adding to weapon's damage (lasts 300 segments) | 1dp per added damage point |
Icy Winds | -40 | Icy blast does damage to target with 60 feet | 1dp per d4 of damage |
Control Winds | -60 | Alters wind speed and direction | 1dp per mph of wind |
Quest | -70 | Target that fails will roll will feel a compulsive need to accomplish whatever goal is set by the priest until the target can show that the goal has truthfully been accomplished or the prayer wears off. | 2dp per week of duration +2dp per will roll minus |
Enchant Weapons | -70 | Permanently blesses a weapon, adding magical bonuses to it. | Increase weapon bonus: 1dp per 1% Increase weapon damage: 4dp per +1 to damage Increase weapon speed: 8dp per speed class reduction |
Summon Sarajin or His Servants | -80 | Have plenty of beer on hand. | Sarajin: 100dp Pradeyalkri: 50dp Elkyri: 20dp Avalir: 15dp |
Notes:
Priests of Sarajin are expected to be proficient in all forms of physical combat, and can be expected to have melee skills. In addition, they are often accomplished sailors.